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SimGame: a gem of the Built Environment programme

04/03/2025 - 12:56

At the end of March, excitement fills the second floor of Frontier. Large maps are spread across tables, groups of students engage in animated discussions, and blocks are strategically moved across the boards. Notes fly into the air during voting rounds. This is no ordinary day in class – welcome to the SimGame!
Built Environment
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Formerly known as the PIN Game, the SimGame originated at the Planning Institute of Nijmegen and has been played annually by third-year Built Environment students at BUas (formerly the Verkeersacademie Tilburg) since 1976. Originally, the game was too complex to play and ended up shelved in Nijmegen, but former lecturer Pieter van Bekkum introduced a simplified version at VAT. In 2026, the SimGame will celebrate its 50th edition. 

Enduring Relevance 

The game simulates realistic decision-making processes, where stakeholders—such as politicians, businesses, municipalities, and residents - negotiate spatial development plans. Both informal lobbying and formal council meetings with voting rounds are integral parts of the game, giving students a practical understanding of spatial decision-making. Former lecturer Pieter van Bekkum explains: "The core of the game remains the same: how do you get your plan successfully through the decision-making process?" The game is intentionally played with physical boards, blocks, and paper to encourage direct interaction. 

Timeless Mechanisms 

While terminology and legal aspects are updated over time, the underlying decision-making mechanisms have remained unchanged. Lecturers Don Guikink and Frank van den Eeden remark: "We played this game as students, and now as lecturers, we see how relevant it still is. The dynamics of decision-making are timeless." 

International Version 

In recent years, the SimGame has also been introduced to international students. Despite cultural differences, the English version runs almost identically to the Dutch one. Don Guikink notes: "We see very little difference between how Dutch and international students play the game. Decision-making is all about communication, and that is universal." 

Future Possibilities 

Looking ahead, there are ambitions to expand the use of the SimGame beyond the university, for example, to housing corporations to support their decision-making processes. It could become a valuable tool for fostering consensus in real-world scenarios. "This game has so much more potential beyond education. We want real stakeholders to play it because it forces them to collaborate and weigh different interests," says Don Guikink. 

A Highlight of the Programme 

According to lecturer Frank van den Eeden, the SimGame is one of the standout experiences within the Built Environment curriculum. It is intentionally played in an open space so that first- and second-year students can hear about it early on. "When you ask graduates about their highlights during their studies, they almost always mention the SimGame," says Frank. "It’s an experience that stays with them for years to come."